Defeating enemies, buying items, or even exploring revealed areas, will let you find different kinds of brushes that will make the way ahead a lot more visible. During your journey, you will find out that your surroundings need to be drawn again before you can actually travel over the pages. Now, this quest might sound simple and straightforward but it won’t be that easy. Clearing out these bosses will definitely take some time but it will give you a better understanding of the book’s work. Your quest is simple, you’ll have to clear the way throughout the adventure by killing bosses that guard the entrances of different worlds. “Now, this quest might sound simple and straightforward but it won’t be that easy.” He stopped his inner battle and wants to give the torch to Sharra. In other words, Naddim has tried over and over again but his energy is at a low peak at the moment. Of Course, you might be stuck for eternity within the book but that doesn’t mean you’ll live an eternal life as well. Naddim is one of those characters who fought continuously trying to find his way out.
It’s strange for a person to be locked in a book full of adventures but it’s even stranger that the book has a mind of its own. Naddim tells you that you’ve been sleeping for quite some time and he makes you realize that you’ve been locked away inside the book, alongside the legends of Faeria.
You open your eyes as the character who’s named Sharra and you’re being welcomed by the stranger Naddim. The setting of the game is quite straightforward. For those, who haven’t heard of Richard… Well, he’s the creator of the popular Magic The Gathering and I must say, his input can be felt during your journey within the book of dangers… The in-depth combat, paired with the enticing deck-building mechanic, makes this a must play for fans of this genre.What if I told you that Magic: The Gathering influenced Roguebook? At first, I wouldn’t believe it as well but the moment you realize that Richard Garfield has been contacted by the developers of Roguebook, makes you wonder what kind of job they had for him. Roguebook is a challenging, engaging, and strategy-focused adventure where one wrong move can ruin you.and have you clicking that ‘Next Run’ button immediately.
Balancing between the four playable characters seems a bit out of whack Overarching story is minimal, with some world building + Runs are satisfying, regardless of how you end + Modifications and customization offers numerous types of gameplays styles + In-depth card system with over 400 cards
Though these little scenarios are a bit of fun, I mostly just wished I could go back to the deck building and fighting mechanics, the real highlights for me.Īvailability: PC (Steam), Switch, and Xbox (Coming to PS4 later) Sometimes absolutely nothing happens, sometimes I get a rare item, and sometimes I’m thrown into an unexpected fight against a horde of enemies. I’ve encountered maybe a dozen of these and they all range in scope and outcomes. However, on somewhat rare occasions, you’ll encounter various events where you need to choose an outcome (which I can gather is Roguebook’s attempt at building the world out further). Unfortunately, the overarching story is a bit lacking, which was a disappointment. And luckily, the more you play and experiment in Roguebook, the more it rewards you with the ability to succeed. Having the magical gears turn in your head until a four-card combination, paired with some passive abilities, absolutely devastated your enemies, is one of those ‘oh yea, I’m a genius moments’.
In addition to the modifications, I kept digging myself into a hole on how to master numerous forms and techniques to combine to optimize each of my turns.
Luckily, you do gain scrolls to upgrade certain items to help you on future runs (more potions hidden in the map, increased odds, etc). However, sometimes the cards aren’t in your favor (pun intended), and you get cards that don’t mesh well together or you get nothing when you’re exploring the map to help prepare for the level’s boss.
It’s been fantastic testing these combinations out, plus layering on the bonuses and effects from the characters themselves, to get a really satisfying and successful outcome. If you combine that card with a gem that replicates it during the game, you now have three copies of that card in which you can efficiently use. Or you have an amazing card that costs nothing, but you wish you had more of it. With a certain gem, you can decrease the cost, making it much more of a power play for you. Let’s say, for example, you have a great card, but it costs just a bit too much energy to make it viable for you.
What I found immensely engaging was the ability to modify your cards with certain runes or sacrifices.